HYPER3D Rigging: Automatic 3D Model Rigging from Text
The Deemos team has introduced the HYPER3D Rigging system, which automatically generates skeletons for 3D models. The tool allows editing bone hierarchies using text prompts.
Rigging Automation
The platform supports skeleton labeling for various character types: humanoids, animals, and non-standard fantasy creatures. The system can detail the structure down to individual finger phalanges.
Flexible Text-Based Configuration
If the default auto-rig is insufficient, users can refine the model using text commands. AI will automatically rebuild the bone hierarchy and adjust skinning weights based on the request.
- Adding tail or wing bones
- Adjusting the skeleton structure
- Configuring skinning weights
Animation Integration
Once the rig is configured, the character can be animated directly within the platform. The built-in catalog includes over 250 ready-made movement presets for quick model testing.
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